Topics: Battle Mechanics - Global wiki. Wargaming.net

This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

Your tank's actual performance for each stat can be calculated based on the effective skill levels of those crew members which are responsible for the operation of that part of the tank, using one of the following two formulae:

A degressive stat becomes reduced with higher skill. For example, your aiming time is shorter as your Gunner's skill level increases. A progressive stat increases with higher skill. For example, your view range as Commander's skill level increases.

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

Your tank''s actual performance for each stat can be calculated based on the effective skill levels of those crew members which are responsible for the operation of that part of the tank, using one of the following two formulae:

A degressive stat becomes reduced with higher skill. For example, your aiming time is shorter as your Gunner''s skill level increases. A progressive stat increases with higher skill. For example, your view range as Commander''s skill level increases.